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フジテレビ系 K-1 WORLD GP 2009 対象日in YOKOHAMA in SEOUL FINAL 対象日 in YOKOHAMA 3/28(土) in SEOUL 9/26(土) 21 00~23 10 1部30秒 - 江崎グリコ、BeeTV、アサヒ飲料、ソフトバンクモバイル、アートネイチャー、SUBARU、KDDI、マクドナルド、(PT)LEXUS、(PT)AsahiKASEI、(PT)農林水産省、(PT)アイア株式会社 2部60秒 - アース製薬、フィールズ、三菱電機、NTT東日本・NTT西日本、(PT)日産自動車 30秒 - ロッテ、サントリー FINAL 12/5(土) 21 00~23 10 1部60秒 - 江崎グリコ 30秒 - トヨタ自動車、日本たばこ産業、アサヒ飲料、KDDI、アートネイチャー、三菱電機、マクドナルド、ソフトバンクモバイル、(PT)大和証券グループ、(PT)SUBARU 2部60秒 - アース製薬、フィールズ、NTT東日本・NTT西日本、(PT)日産自動車 30秒 - 日清食品、サントリー、JP日本郵便、ロッテ
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【登録タグ CD CDW そそそPCD 全国配信】 前作 本作 次作 愛の翼-Eternal song- feat. 初音ミク World Breakout feat. 巡音ルカ REBOOT feat. 初音ミク iTunes Storeで購入する そそそP 発売:2010年1月30日 価格:¥1,200(全曲)/¥150(1曲) 流通:配信 レーベル:KarenT ジャケットイラスト:ウミネコ CD紹介 ルカ生誕1周年を記念してリリースされた、そそそPのアルバム。 初の殿堂入り曲となった「Looking for」や「Change the World」などの代表曲や新曲など、最初から最後までルカ三昧の全12曲を収録。 曲目 Change the world (feat. 巡音ルカ) World Breakout (feat. 巡音ルカ) Looking for (feat. 巡音ルカ) Egoist (feat. 巡音ルカ) 永遠のはじまり (feat. 巡音ルカ) 千年一夜の夢 (feat. 巡音ルカ) I am Queen (feat. 巡音ルカ) a Boy's Journey (feat. 巡音ルカ) Night of Blizzard (feat. 巡音ルカ) Walk your way (feat. 巡音ルカ) Mind Flower (feat. 巡音ルカ) [Secret track] (feat. 巡音ルカ) リンク 作者HPでの紹介ページ KarenT:「World Breakout feat. 巡音ルカ」 KarenT:「巡音ルカ聖誕祭'10」特集ページ コメント 名前 コメント
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ip_reference_buildings|Reference Buildings ip_reference_buildings_text|Blacksmith^ Can build in All. Base cost 5000.^ Steward skills Tactics 2, Trade 3.^A blacksmith increases income by 5 and the prosperity by 5%.^^Building Inspectors^ Can build in Town. Base cost 7000.^ Steward skills Tactics 2, Spotting 2.^Building Inspectors increase base income by 2, prosperity by 3% and relations by 1.^^Cathedral^ Can build in Town. Base cost 20000.^ Steward skills Engineer 5, Leadership 5, Persuasion 6.^A Cathedral increases income by 20, prosperity by 20% and relations by 10.^^Chapel^ Can build in Castle, Town. Base cost 1000.^ Steward skills Persuasion 3, Leadership 3.^A Chapel increases income by 5.^^Church^ Can build in All. Base cost 7000.^ Steward skills Persuasion 5, Engineer 3, Leadership 5.^A Church increases income by 5, prosperity by 10% and relations by 5. It will also attract pious nobles to your cause.^^Civic Patrols^ Can build in Town. Base cost 800.^ Steward skills Spotting 2, Tracking 2, Tactics 1.^Civic Patrols increase base income by 1%, prosperity by 2% and relations by 5.^^Court System^ Can build in Town. Base cost 8000.^ Steward skills Prisoner Management 2, Tactics 4, Persuasion 5.^A court system increases income by 5, prosperity by 10% and relations by 5.^^Crop Rotation^ Can build in Village. Base cost 5000.^ Steward skills Inventory 4, Tactics 3.^Crop Rotation increases income by 20 and prosperity by 5%.^^Fire Brigade^ Can build in All. Base cost 3000.^ Steward skills Pathfinding 2, Spotting 2.^A Fire Brigade increases prosperity by 5% and relations by 3.^^Fish Pond^ Can build in Village. Base cost 6000.^ Steward skills Engineer 1, Spotting 2.^A fish pond increases base income by 10 and village prosperity by 10%.^^Foresters^ Can build in Village. Base cost 3000.^ Steward skills Tracking 4, Pathfinding 3.^Foresters organize the gathering of resources and lumber that increase income by 5 and prosperity by 5%.^^Herbalist^ Can build in Village. Base cost 5000.^ Steward skills First Aid 3, Wound Treatment 3.^An herbalist helps the health of your community, increasing the prosperity by 10% and relations by 5.^^Hospital^ Can build in Town. Base cost 10000.^ Steward skills Tactics 3, Surgery 5, Persuasion 3.^A hospital increases income by 5, prosperity by 10% and relations by 5.^^Hunting Lodge^ Can build in Village. Base cost 3000.^ Steward skills Tracking 3, Pathfinding 3.^A Hunting Lodge sends out hunting parties that increase income by 5 and prosperity by 10%.^^Improved Roads^ Can build in All. Base cost 10000.^ Steward skills Engineer 3, Pathfinding 4.^Improved roads increase base income by 5, prosperity by 20%, and relations by 2.^^Lamplighters^ Can build in Town. Base cost 1000.^ Steward skills Pathfinding 2.^Lamplighters increase prosperity by 2% and relations by 2.^^Manor^ Can build in Village. Base cost 8000.^ Steward skills Engineer 2.^A manor lets you rest at the village, increases prosperity by 10% and increases base income by 10.^^Market^ Can build in Village, Castle. Base cost 10000.^ Steward skills Persuasion 2, Trade 5, Looting 2.^A market increases base income by 50 and prosperity by 50%.^^Messenger Post^ Can build in All. Base cost 4000.^ Steward skills Engineer 2, Pathfinding 2.^A messenger post lets the inhabitants send you a message whenever enemies are nearby, even if you are far away. It also improves relations by 5.^^Mine^ Can build in All. Base cost 3000.^ Steward skills Engineer 4, Tactics 3, Trade 4.^A mine creates direct income based upon the mineral value found during prospecting and increases prosperity by 5%.^^Monastery^ Can build in All. Base cost 5000.^ Steward skills Persuasion 4, Trainer 4.^A Monastery increases income by 5, prosperity by 5% and relations by 5.^^Organized Guilds^ Can build in Town. Base cost 15000.^ Steward skills Trade 5, Tactics 5, Persuasion 5.^Organized Guilds increase base income by 50 and prosperity by 25%.^^Prison Tower^ Can build in Castle, Town. Base cost 7000.^ Steward skills Engineer 2, Prisoner Management 2.^A prison tower reduces the chance of held captives successfully escaping.^^Prospecting (special)^ Can build in All. Base cost 1000.^ Steward skills Engineer 1, Spotting 1.^Hires and sends out a group of prospectors to find minerals and stone around the location.^^Renderers^ Can build in Village. Base cost 7000.^ Steward skills Inventory 2.^Renderers increase direct income by 4 and prosperity by 4%.^^Sanitation Standards^ Can build in All. Base cost 3000.^ Steward skills Tactics 3, Engineer 2, Spotting 2.^Sanitation Standards increase base income by 2, prosperity by 2% and relations by 5.^^School^ Can build in Village. Base cost 9000.^ Steward skills Trainer 2.^A school increases the loyalty of the villagers to you by +1 every week.^^Sheriff^ Can build in Village. Base cost 5000.^ Steward skills Trainer 3, Tracking 2, Tactics 3.^This keeper of order and the law improves prosperity by 10%, relations by 5, influences bandit spawns in the area and sends out militia patrols.^^Shrine^ Can build in All. Base cost 3000.^ Steward skills Persuasion 3, Wound Treatment 3.^A shrine increases the prosperity of the location by 5% and relations by 5. It will also attract pious nobles to your cause.^^Skilled Craftsmen^ Can build in All. Base cost 6000.^ Steward skills Persuasion 2, Tactics 3, Trade 4.^Skilled Craftsmen increases village prosperity by 20% and increases base income by 100. They also allow for independent weekly building repairs.^^Street Sweepers^ Can build in Town. Base cost 2000.^ Steward skills Tracking 2.^Street sweepers increase prosperity by 3% and relations by 3.^^Tax collector office^ Can build in All. Base cost 2000.^ Steward skills Looting 3.^A Tax collector office increases base income at a location by 10, lowers prosperity by 10% and lowers relations by 2.^^Thieves Guild^ Can build in Town. Base cost 10000.^ Steward skills Looting 5, Tactics 5, Persuasion 2.^The Thieves Guild brings the Red Brotherhood into your town, increasing direct income by 20 and prosperity by 15%. It also reduces town relations by 10.^^Town Crier^ Can build in Town. Base cost 500.^ Steward skills Spotting 2.^The Town Crier increases base income by 1, prosperity by 2% and relations by 1.^^Training Grounds^ Can build in Castle, Town. Base cost 8000.^ Steward skills Trainer 4, Weapon Mastery 5.^Training grounds increase the direct income of a location by 3, allows additional training of garrison troops and hiring noble recruits.^^University^ Can build in Town. Base cost 10000.^ Steward skills Engineer 4, Trainer 5, Persuasion 4.^A University increases income by 10, prosperity by 10% and relations by 5.^^Warehouse^ Can build in Town. Base cost 3000.^ Steward skills Inventory 4, Trade 2.^A warehouse increases income by 5 and prosperity by 5%.^^Watch Tower^ Can build in Village. Base cost 5000.^ Steward skills Engineer 1, Spotting 2.^A watch tower lets the villagers raise the alarm earlier. The time it takes for enemies to loot the village increases by 25%. It also improves relations by 5.^^Well Cleaners^ Can build in Town. Base cost 2500.^ Steward skills Spotting 2.^Well Cleaners increase income by 2, prosperity by 2% and relations by 2.^^Winery^ Can build in Village, Castle. Base cost 8000.^ Steward skills Persuasion 3, First Aid 2, Tactics 4.^A Winery increases base income by 50, prosperity by 10% and relations by 3.^^ ip_reference_orders|Reference Knighthood Orders ip_reference_orders_text|Order of the Dragon^ Conditions Player embraces the Ravenstern Culture or in Rane, Honor 15, 25000 denars^ Existing chapter Rane^ Possible chapter Ravenstern^ Trains Knights of the Dragon from Ravenstern Knights.^^Order of the Lion^ Conditions Player embraces the Sarleon Culture or in Sarleon, Honor 10, 30000 denars^ Existing chapter Sarleon^ Possible chapter Marleons^ Trains Knights of the Lion from Sarleon Knights.^^Immortals^ Conditions Player embraces the Empire Culture or in Janos, Honor 10, 25000 denars^ Existing chapter Janos^ Possible chapter Ethos^ Trains Empire Immortals from Empire Knights.^^Windriders^ Conditions Player embraces the D'Shar Culture or in Torbah, Honor 10, 25000 denars^ Existing chapter Torbah^ Possible chapter Nal Tar^ Trains D'Shar Windriders from D'Shar Noble Cavalry.^^Lady Valkyrie^ Conditions Player embraces the Fierdsvain Culture or in Javiksholm, Honor 10, 30000 denars^ Existing chapter Javiksholm^ Trains Lady Valkyries from Fierdsvain Hersirs.^^Order of the Griffon^ Conditions Sir Darlion of Pendor in party or your character received letter from father or a Qualis Gem if player embraces the Old Pendor Culture, Honor 20, 25000 denars^ Trains Knights of the Griffon from Pendor Knights.^^Order of the Falcon^ Conditions Madame Ursula or Sir Rayne in party, Honor 15, 25000 denars^ Possible chapter Falcondark Castle^ Trains Knights of the Falcon from Maiden Adventures.^^Order of the Raven Spear^ Conditions Player owns Poinsbruk, Honor 5, 25000 denars^ Existing chapter Poinsbruk^ Possible chapter Avendor^ Trains Knights of the Raven Spear from Ravenstern Knights.^^Order of the Radiant Cross^ Conditions Player owns Ethos, Honor 20, 25000 denars^ Trains Knights of the Radiant Cross from Pendor Knights.^^Order of the Clarion Call^ Conditions Player embraces the Sarleon Culture or owns Laria, Honor 10, 25000 denars^ Existing chapter Laria^ Trains Rangers of the Clarion Call from Sarleon Knights.^^Order of the Dawn^ Conditions Player owns Valonbray, Honor 20, 25000 denars^ Existing chapter Valonbray^ Trains Knights of the Dawn from Pendor Knights.^^Order of the Ebony Gauntlet^ Conditions A Qualis Gem, Honor 5, 20000 denars^ Possible chapter Avendor^ Trains Knights of the Ebony Gauntlet from Pendor Foot Knights.^^Order of the Shadow Legion^ Conditions A Qualis Gem, Honor 10, 20000 denars^ Existing chapter Cez^ Trains Shadow Legion Centurions from Empire Knights.^^Order of the Silvermist Rangers^ Conditions A Qualis Gem, Honor 20, 20000 denars^ Possible chapter Senderfall^ Trains Silvermist Rangers from Pendor Black Archers.^^Order of Eventide^ Conditions Sir Alistair in party, Honor -20 or less, 30000 denars^ Existing chapter Singal^ Trains Knights of Eventide from Pendor Knights.^^Order of the Phoenix^ Conditions A Qualis Gem, Honor 15, 20000 denars^ Existing chapter Calendain Castle or Maras Castle or Almerra Castle^ Trains Knights of the Phoenix from Empire Knights.^^Order of the Shadow Wolves^ Conditions A Qualis Gem, Honor 10, 20000 denars^ Existing chapter Walven Castle or Savador Castle or Oregar Castle^ Trains Shadow Wolves from Empire Knights.^^Order of the Scorpion Assassins^ Conditions A Qualis Gem, Honor 5, 20000 denars^ Existing chapter Ishkoman^ Trains Scorpion Assassins from D'Shar Noble Cavalry.^^Order of the Kraken Riddari^ Conditions A Qualis Gem, Honor 15, 20000 denars^ Existing chapter Windholm^ Trains Kraken Riddarar from Fierdsvain Hersirs.^^Your Unique Knighthood Order^ Conditions A Qualis Gem, Honor 30, 20000 denars^ Trains Order Knights from Knights of your culture.^^ ip_morale|Warband Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurance, bravery, and discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge.^^Morale's greatest impact is on a party's behavior in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speed, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. Finally, a party with very low morale will start to suffer desertions.^^Some factors that affect morale are intuitive. For example, a charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of food, and pay them on time, demonstrate that they care about their troops' welfare, and are less likely to lead them into disaster.^^Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit party, for example, men will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strained, as the commander has less time to supervise the men, listen to their grievances, and resolve their disputes. Frequent battles will strengthen the bonds between men, while long periods without combat will see the troops become bored and quarrelsome.^^The morale report, accessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Warband Economy ip_economy_text|Towns and villages in Pendor need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of Pendor, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade ironware, pottery, leatherware, and, of course, arms, armor, and horses for war.^^Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisanal goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in Pendor is trade -- both between the villages and the towns, and between the major towns themselves.^^When trade flows, goods will be available and affordable, the population of a center will be healthy and energetic, and migrants will flock from the nearby regions. The center will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in towns, village markets will be rather quiet places, and villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profit, although some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. ip_courtship|Warband Courtship ip_courtship_text|Players may wish to marry into one of Pendor's noble families. Marriage is not necessary for a player to rise in power and stature, but it does provide players with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in Pendorian aristocratic society, get on good terms with his bride's parents or guardians, and then woo the lady according to local custom. If a player grows impatient, he may attempt to take a shortcut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Also, a lady's tastes are unpredictable, and a player may also find that the object of his love does not love him in return. Romance, in Pendor as elsewhere, does not always prosper. Of course, a player may resort to other, less gentlemanly means of winning a lady's heart, but again, that will have a serious impact on his reputation.^^To get started on the path of courtship, a male player should try to get involved in the social life of the Pendorian aristocracy, attending feasts and tournaments. Also, wandering troubadours and poets can serve as a useful repository of information on courtship, and keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that Pendorian society is very traditional, and, as adventurers, they have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright side, a female character does not have to go through the elaborate rituals of courtship, and she also may gain more from a marriage than her male counterpart. For a woman adventurer, marriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Warband Politics ip_politics_text|The realms of Pendor, although they represent different cultures, all adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oath, the vassal will usually receive a fief, a parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassals, and to treat them justly.^^This is how it works in theory, anyway. In practice, vassals will not always work in their factions' interests, particular as they are often quarreling with one another. Nobles have different personalities, and sometimes those personalities clash. Or, perhaps two nobles were once friends, but fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favor of the king -- perhaps over newly conquered lands, or over who will be given the coveted office of marshal, the lord in charge of organizing large-scale campaigns.^^When one realm in Pendor makes war on another, the political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom, nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrels, lords will fail to respond to the marshal's summons, or drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided faction, lords will be less likely to join together on raids and patrols, and come to each other's defense.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizon, keep this in mind -- ultimately, a noble's loyalty goes not to a particular faction or culture, but to himself and to his family. If a noble fears that his faction is collapsing, or if he is being neglected by his liege, he can usually find a reason to withdraw his oath of allegiance, and change sides. Players should keep this in mind, as they may find that there are opportunities to turn discontented former enemies into allies. ip_character_backgrounds|Warband Character Backgrounds ip_character_backgrounds_text|A player character in Pendor may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipment, but also the course of his or her career as an adventurer.^^War and politics in Pendor are traditionally dominated by male aristocrats. A noble player character may find that he is invited into this 'old boys' club' fairly quickly, but commoners may face a few extra hurdles on the way. If you choose to start the game as a noble, you can think of it as the 'easy' setting. Starting as a commoner is somewhat more difficult^^However, women have some starting advantages. It is traditionally easier for a woman to marry up the social ladder than it is for a man, and a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finally, keep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or common, male or female, married or unmarried -- anyone can rise to become ruler of all Pendor, if they are sufficiently brave, lucky, or resourceful. ip_military_campaigns|Warband Military Campaigns ip_military_campaigns_text|When kingdoms in Pendor go to war, their armies have two basic offensive options. They can try to attack villages and lay waste to the countryside, damaging their enemy's prestige and economy. Or, they can try to seize and hold castles or towns, taking territory This second option can involve long, bloody sieges, but will yield more decisive results.^^It is important to note that the realms of Pendor do not field standing armies, which remain in the field as long as the ruler desires. Rather, Pendorian realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimes, these nobles launch their own private attacks into enemy territory, but the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshal, a noble appointed by the king, will summon the host before the campaign and lead them out to battle. However, he should be careful not to keep them in the field too long. Otherwise, the host will begin to disintegrate, as the vassals drift off to pursue their own business, and the army will be vulnerable to a counter-attack.^^For this reason, the rhythm of wars in Pendor often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals, he may not be able to do any real damage. If he spends too much time, then the campaign may end before it has even begun. A large realm will have an advantage over a smaller one, just as a brawny combatant has an edge over a smaller foe, but a realm's political cohesion can also be a factor, just as a fighter with great stamina can outlast her opponent. Sometimes, the armies of two realms will meet head on, resulting in a major battle in which both numbers and morale will decide the outcome.^^Kingdoms will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and towns, which broadcast intelligence about enemy movements in the area. Such intelligence will be imprecise, however, particularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculate, and find that it is the one to be overwhelmed. Attackers, in turn, must be careful how far they advance into enemy territory, with aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaign, either by joining the host, or by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautious, or too aggressive, for their tastes. In this case, they can intrigue with other lords to try to replace the marshal, or build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war will, for the sake of honor, feel obligated to pursue the conflict for a short while. However, unless he is soundly beating his enemy. he may soon start looking for a way out of the conflict, lest he leave himself vulnerable to an attack by a third party. Pendor's rulers are keenly aware that today's ally may be tomorrow's enemy, and vice versa. ip_pendor_history|Pendor The History ip_pendor_history_text|Almost a Millennium ago^^The war of the Titans laid the foundation for the ascension of Man. A terrible war, between ancient elder races left the world stripped of magic, and those magnificent mythical people, once so powerful, were now only the stuff of folklore and legends. Only the reclusive Noldor, remain from those times, and their once great cities are all destroyed save perhaps one.^^Three hundred fifty four years ago - the Founding of Pendor.^^It is the time of Man. The story centers on the fertile lands of Pendor and the struggles of the peoples, their leaders and their destiny. Several hundred years ago, a single Kingdom was forged by sword and fire. A peace was maintained and prosperity came to the kingdom and it flourished. Five generations of Pendorian Kings sat on the Silver Throne in Sarleon and for nearly two hundred years they guided the destiny of their land and its subjects.^^From the Founding of Pendor - the year is 198^^The downfall of the Kingdom was as swift as it was vile. A single month, thirty days, and the empire was in tatters. The irony was it was not by the sword in battle, nor by some dark magic that caused the deaths of the King and his family. But by an unseen killer, a disease, the red plague that ravaged the land and cut down the peoples of the Kingdom, great and small, like an assassin in the night.^The royal family had perished, and there was no King to rule the land. Then came the invasions that seemed to shatter the once proud kingdom into slivers and the glory that was once the Kingdom of Pendor, was now itself the stuff of legend.^With the death of the King and his heirs, there was chaos. Multiple lords laid claim to the throne and nearly every noble of the land began squabbling over succession.^^From the Founding of Pendor - the year is 199^^The carefully laid agreements, truces and alliances with neighboring powers became suspect. In the North, the mountain tribesmen began raiding the heartlands of Pendor. Embolden by their success and the lack of response from the Knights of the Realm, they struck even deeper and soon this led to the siege to Rane. The Earl of Rane sought help from the nobles of the land, but the schemes of the powerful found reasons not to come to his aid. Many Northern Lords, banded together and formed a small army that marched to defend the city from the onslaught of the northern Mystmountain warriors.. The battle was bloody and fierce, and in the end, the siege was lifted, and the barbarian tribesmen and their shaman leaders, routed back to their mountain homes. The Northern Lords, who fought so valiantly that day, decided to establish a knighthood order, the Order of the Dragon, comprised of the valiant warriors who defended the city. News of this new order was not well received by other knighthood orders or by the nobility to the South. They demanded that the Order of the Dragon be disbanded which in the minds of the proud warriors of the North, was an unforgivable insult to their valor. The scorn of other established knighthood and the lack of support to route the invaders from Rane prompted the Northern Lords to break ties with the southern lords and declared themselves an independent Kingdom The Kingdom of Ravenstern.^Reeling from the succession of the Northern cities and lords, the remaining Pendorian nobility were not prepared to meet the next challenge that followed within a few short years.^^From the Founding of Pendor - the year is 202^^From the South, over the southern sea, the great Baccus empire launched an invasion fleet and landed a powerful army on the shores of Pendor led by the war hardened General Oasar. He drove inland conquering cities and castles, and seemed unstoppable. Ironically, within a few short months of campaigning, the general received by messenger that the great Baccus Empire itself was in civil war and that the Emperor had been assassinated. After receiving this shocking news, Oasar established himself, with the support of several Pendor Lords, as Overlord of Janos and officially broke away from what was left of the Baccus Empire. The great Baccus Empire convoluted and fragmented into dozens of principalities, city-states and kingdoms. The greatest and most powerful is the under the dominion of the priesthood of the serpent a powerful and seemingly mystical religion of warrior priests who worship the unnamed goddess of darkness who manifests herself in the form of a snake.^For the once great kingdom of Pendor, that meant that a large portion of its Southern lands, cities and nobility were now either dead or sworn to service under this upstart general who calls himself Overlord.^^From the Founding of Pendor - the year is 204^^After the establishment of the Northern Kingdom of Ravenstern and the invasion of Oasar, the powerful Lord Alfred, Duke of Sarleon, consolidated the remaining lords of Pendor and declared himself King of Sarleon. For ten years a measure of peace was maintained.^^From the Founding of Pendor - the year is 213^^To the far north, across the seas lived the hearty warriors of the Vanskerry. Segmented into Jarldoms, they were raiders and traders. With the Baccus Empire gone, many of the Vanskerry mercenaries in their employ were free to return home to the frosty shores of their fathers. A wise man's musings in the reaches of Vanskerry goes 'Death is found in the blade of your enemy and trouble when a warrior has nothing to do.' When word came to the North of the troubles of Pendor, it was greeted with a call to arms and promises of plunder and women. Soon, raiding ships found the shores of Pendor a ripe land full of gold and wealth. Their well-armed and hearty warriors began raiding the towns and villages along the coast and met very little resistance. The Knights of the Lion and Lords of Sarleon responded by patrolling the coastal shores. Yet, still the crafty Vanskerry raiders managed to sack village after village. With so little ability to defend themselves, the merchant lords of the Pendorian coastal provinces sent delegations to the Jarldoms to seek alliances and protection. At first they were rejected, but in time as offers included titles and lands many Jarls and their huscarls began to listen. The lands of Vanskerry are rugged and cold, compared with the lush and rich pastures of Pendor. The lure of good weather, and the chance to become a Lord of a castle, or even a well-located mayor of a village, appealed to many of the Jarls. Soon, many Vanskerry households left the shores of their fathers and sought fortune and prosperity along the coast of Pendor. Some entered into the service of the Pendorian lords, others married into the noble families. This changed many things in the Kingdom, as the warrior culture and attitudes of Vanskerry were brought into the noble houses of the coastal lords. Within a generation the culture gap was so great that the coastal nobles broke away from the King of Sarleon and formed a rough alliance of city-states called collectively the Fierdsvain.^^From the Founding of Pendor - the year is 204 to 245^^The story continues about detailed intrigues, war and heroic actions as well as the great villains of the land. There were stories of the Jatu tribesmen and their flight from the Empire and General Oasar, becoming nomads in the Eastern prairies of Pendor. There are the detailed accounts of the Order of the Lion, a knighthood order of Pendor, and their history and their betrayal by one of their own which had the order declared outlaw for years until their redemption under the current King of Sarleon. Chapters were dedicated to the D'Shar, a nomadic peoples who are evolving into a military and economic force only to find that their own worst enemy is themselves. Just as fascinating was the references to the encounters with the ancient Noldor and their powerful weapons and enchantments that changed the life of more than one adventurer. I was especially drawn to the story of Madigan, a wandering mystic who prophesized the coming of a hero who would unite the lords of the Pendor and reunite the old kingdom. His saga touched me as a hero himself, trying to speak the truth and being condemned to death for his beliefs. ip_pendor_present|Pendor The Present ip_pendor_present_text|From the Founding of Pendor - the year is 354 - The Prophesy has awakened.^^The North - Ravenstern and the Mystmountain Barbarians^^To the North, the Kingdom of Ravenstern sits on the southern slopes of the impassible Cloudmist Mountains. They are a hearty, proud peoples having adapted to the harsh Northern climate. The ruler of Ravenstern is King Gregory IV, the great grandson of King Gregory I, who led the final charge that drove the shaman of the northern barbarians back into their homes in the Cloudmist Mountains. Every since that battle, Ravenstern has been tested by constant raids and sorties from these bloodthirsty clansmen. The Lords of Ravenstern are fearsome warriors, yet they are quite proud and very individualistic. There is a strong underlying culture of competition among these peoples that makes them outstanding individual warriors, though in groups they tend to be undisciplined. The Knights of the Order of the Dragon, the cream of the Ravenstern nobility, are to be feared in combat. Like most of the other Knighthood Orders in the realm, these Knights do not swear allegiance to any noble, but rather travel with the Lords of the realm when it suits them.^^The West - The Fierdsvain and the raiders of Vanskerry^^Along the coast to the West is Fierdsvain, where some of the Jarls of Vanskerry have intermingled and intermarried with the old Kingdom to form a unique warrior culture. Most of the former mercenary Jarls of Vanskerry who went to war on behalf of the Emperor of the Baccus Empire had difficulty in returning to the cold barren shores of the North. When the emissaries from the coastal lords of Pendor arrived, many jumped at the chance to establish themselves in better climates. However, there were many in Vanskerry who looked upon these mercenary Jarls as turncoats to the code of the North and have sworn to make it a point to plunder the lands held by these traitors. Regardless, infused with new blood, strong warriors and an appetite for both battle and trade, the Fierdsvain have flourished and have become as powerful as Sarleon itself.^^The ashes of Pendor - The Kingdom of Sarleon^^The Kingdom of Sarleon dominates the center of the game map. The current King, Ulric of Sarleon, is the descendent of King Alfred I, former Duke Alfred of Sarleon. Once King Alfred established the Kingdom of Sarleon, most of the Knighthood orders charged with defending Pendor were outlawed. The most famous of the outlawed orders was the Order of the Griffon the guardians of the royal line of Pendor. Today only one order, the Order of the Lion still exists in Sarleon. This noble order backed Alfred's claim to rule. The Order of the Lion since that time has had a murky past, and for a score of years they also were outlawed. Today they have been vindicated and are now in the good graces of King Ulric of Sarleon and are the guardians of the realm.^^The Southern Steppes - The D'Shar Nomads^^The South, along the Shavanir Desert is the Principality of D'Shar made of dozens of separate individual tribes. At the height of the founding of the Kingdom of Pendor several tribes supported the peace and prosperity that the Kings of Pendor offered them for a treaty of peace. The peace turned into an alliance and these tribes began trading with the Northern Kingdoms. The makeshift tents and stalls that they set up in the plains of D'Shar over several generations became small-fortified towns and villages. No longer were they nomadic, but settled down, built homes and planted crops. Their prosperity quickly propelled these tribes into prominence in the D'Shar plains. Yet, those tribes who were staunchly tied to the old ways, remain nomadic and have rejected the 'city dwellers' completely. Recently they have reverted to raiding the many caravans coming into and out of these towns. This has caused a great deal of tension between the cities and the tribal nomads closer to the great desert.^^The Southeast - The Empire and the Snake Cult^^The remnants in and on Pendor of the Great Baccus Empire are now called just 'The Empire'. However, some portion of the old Baccus Republic (Pre-Empire by several hundred years) must have had profound influence on General Oasar, as he decreed that a democratic council of Lords selects each new 'Overlord' when either the existing ruler dies or reaches the age of sixty. The strong military of the Empire could have long ago swept Northwards into the Pendor heartland and conquered the interior towns, but for the ties that the Empire has from their homeland across the Southern Sea, which have plagued them to no end. The Serpent Cult has been a constant threat, both politically and empirically to the Empire as they almost successfully corrupted the Empire ruling class from within. It did not help that the many civilians and nobles were until recently openly in support of the path of the Serpent. All this has changed. The current Emperor, Marius I, has been successful in banning the Priests and temples from the cities of the Empire. This diplomatic feat has resulted in more of an all out war between the priesthood and the Empire and battles in and around Empire towns and castles are common. The Serpent worshipers in Pendor have gone underground, and receive help from across the Southern Sea where the heart of the Serpent resides. Marius I, has deftly turned the tables on the priesthood and has shown to the peoples of the Empire the depths of their unholy depravity. Escaping the death kiss of a Priestess of the Serpent is strong motivation for the average citizen to help their emperor in this task.^^East - the Jatu tribesmen^^Along the Eastern plains of Pendor are the steppes of the Jatu. The original Jatu lived across the Southern Sea in a land of vast plains. They were a fiercely independent nomadic people, well versed with bow and spear. The Jatu are skillful horsemen and boys at an early age learn how to fight from horseback. After years of conflict, the Baccus Empire brokered an agreement with the leaders the Jatu that in exchange for peace. The Jatu would provide mercenaries to the Empire to conquer other lands. When General Oasar invaded Pendor, his main compliment of cavalry was the Jatu Horse Lords. When word came that the Great Baccus Empire was in tatters and that the Emperor was dead, the War leaders of the Jatu had no way to return to their homeland. Instead, they left the service of Oasar, raided dozens of villages for women folk, and traveled northwards to establish a new homeland for their peoples. A closed society that refuses trade and diplomatic overtures, these warriors will attack anyone in their domain.^^Everywhere - at-large - those with weapons and the will to use them^^Once the Empire's armies began to stand down and call Southern Pendor their own, the more unsavory elements, to which the old Baccus Empire was famous for, began to emerge. The Red Brotherhood is a confederation of secret societies that crossed borders all across Pendor. They are bandits, thieves, slavers, and they deal in unsavory plans and sell whatever they can get their hands on. You will find them at times, helpful, and at times, they will be glad to relieve you of your possessions and perhaps your life. Town Militia and various lords try to wipe them out when found, but rooting them out of the various cities is like trying to kill rat infestation with a stick. You never seem to get them all. Note that the various gangs of Red Brotherhood operate independently of one another.^^While there are many hazards in Pendor to be wary of, perhaps one of the most dangerous are the various Renegade Knights who wander the countryside. These knights are of various origins, some are from outlawed knighthood orders, others are twisted by the wild magic of the items which they carry, and some are just bent on the destruction of any who cross their path. One thing if for certain, they are deadly.^^There are many religions and faiths in the lands of Pendor. Most of them are benevolent, and maintain a doctrine that is the bridge between life and death with a code of conduct that paves the way for a pleasant hereafter. A few of the non-benevolent religions are bent upon destruction and hatred. These followers are termed heretics by the other faiths, and are looked upon as something to be stamped out. Heretics often are believers in human sacrifice, and other dark rituals and are unsavory at best. At worse, they bring the stuff from your worst nightmares to life.^^In your travels you will find adventurer companies. These groups of adventurers are from varied backgrounds and have many different goals. Some are on missions for various lords, some are bounty hunters, and still others are explorers of the ancient cities destroyed long ago. If they happen to take an interest in you, be prepared for anything as it is these self-styled heroes that turn up in the most improbable places, with the most unreal equipment and do the impossible. ^^To the far East, the Noldor.^^The last known remaining trace of the elder races are the Noldor. The war of the Titans was horrific, and the once graceful cities of these folks have long since been destroyed. Only this one place, hidden from outsiders, remains of their civilization. The Noldor were once wondrous workers of magic, but one of the results of the great conflict was that they were no longer able to invoke the cantrips and spells that were so central to their lives. Still, some of their lesser enchantments are still working as evidenced by their almost supernatural abilities on the battlefield. None who cross the paths of the Noldor near their home, come away unscathed. ip_pendor_orders|Pendor The Knighthood Orders ip_pendor_orders_text|History of the Pendorian Knighthood orders as researched and scribed by Hubris deAelswid of Sarleon, Scholar of the third order and keeper of the Seal of Sarleon.^^The founding of Pendor was accomplished by a figure of legendary renown Cavalas of Valonbray, the son of a renowned knight who, depending on which historian you reference, either 8th or 12th in line to the throne of Valonbray. Regardless, through exploit and adventure Cavalas brought together the various noble lords and founded the Kingdom of Pendor and established the Silver Throne in Sarleon.^^It is generally regarded as fact that King Cavalas, in his adventuring days formed the Order of the Griffin, which is considered the first Knighthood order of the Pendorian Kindgom.^^Soon after his coronation, Cavalas drafted the Validus Charta, and it was signed by the various noble lords of the realm and through this document established the binding charter and legal grounds for the existence of a body of knights to form an organized order that had recognized coat of arms. It is generally argued that this was a condition by some Lords to support King Cavalas in the establishment of Pendor. This claim cannot be verified as no documents are known to exist that substantiate this theory.^^Regardless, within several years a plethora of knighthood orders sprung up in Sarleon and other cities and castles. Few of course lasted more than the lifetime of the founder, and this document shall confine its scope only to those orders that have survived in some form, to this day, the 12th of April, 354, with one notable exception that of the Order of the Griffon.^^The Order of the Lion - Established in the 82nd year after the founding of Pendor by Sir. Roderick the Red. Colors Red Rampant Lion on a silver field. The Order of the Lion is one of the largest and most renowned orders of Knights in the land. The charter of the order is strict in it's chivalrous by-laws. It is the oldest knighthood order that still has members in Pendor. After the untimely deaths of the royal family in 198, the order was instrumental, along with the Order of the Griffon, in establishing and maintaining order in the realm and preventing an all out war between rival factions contending for the throne of Pendor.^^After the succession of the Northern Lords, and the war with the Greater Baccus Empire, the order backed and supported Duke Alfred of Sarleon in assuming the throne and declaring a himself the King of Sarleon.^^In the 298th year after the founding of Pendor, the Order was outlawed. All texts and reference to the reasons and history surrounding this event have been destroyed by the order of our King, Ulric I of Sarleon, himself now a prominent member of this Knighthood Order. In the 346th year after the founding of Pendor, the Order was restored by the order of King Ulric I of Sarleon and all references to the events and histories since 298 were destroyed.^Scholars note King Ulric was coroneted in 346.^^The Order of the Radiant Cross. This Knighthood Order was established in the 113th year after the founding of Pendor by Baron Jorn of Dunglave. Colors White Cross on a Black Field.^Scholars note Dunglave was renamed to Janos after the occupation of the city by General Oasar in the 203rd year after the founding of Pendor.^The order was one of the prominent forces to battle the invasion by the Greater Baccus Empire in the 202nd year after the founding of Pendor. Overwhelmed in the battle of Sagent Glade, they were all but destroyed by the legions under General Oasar. When General Oasar became 'Overlord', and after the desertion by the Jatu, he incorporated the order colors to form the identifying marks of his elite cavalry units. While these Cavalrymen are not true Knights by any stretch of the imagination, and they do not operate under the Validus Charta, the colors survive and the citizens of the empire often refer to these mounted soldiers as the remnant of that once noble order of Knights.^^The Order of the Dragon - Established in the 199th year after the founding of Pendor by Earl Klovis of Rane. Colors Red Dragon on a field of Azure. There are some accounts that the order was actually ordained on the field of battle during the siege of Rane. Other accounts point out that the order actually came into existence when the documents were ratified and signed several weeks later by the traitorous lords of the Northern borders. I shall leave that debate in the hands of other brothers to determine, if indeed it shall be settled in my lifetime.^^The Order of the Dragon was created to honor the noble warriors who stood and routed the armies of the Mystmountain Tribes during the siege of Rane. It is a rogue order, with no charter under the Validus Charta.^^The Order of the Falcon - Established in 94th year after the founding of Pendor. Colors Black Falcon on a yellow field. This order has the notable distinction of allowing females into it's ranks. The original charter allowed for this as one of the five founding members was a woman warrior by the name of Valera who was of no little prowess on the battlefield. This Order originated as a very successful adventuring company in the early years of the Kingdom that later transformed itself under the Validus Charta.^^The Order fragmented after the breaking up of the Kingdom and over the years have declined to the point of extinction. The order was outlawed in Ravenstern in the 349th year after the founding of Pendor by King Gregory IV. Most of the order either retired or fled to other lands.^Scholars note The order may have survived in a form with the Valkyrie in Fierdsvain as they wear the orders emblem upon their breasts. No documents survive that speak of this, and the initiation rites of the Valkyrie are not well documented nor understood. Though I daresay that I doubt that any of my scholarly brothers would want to risk their manhood by too closely examining the breasts of these female warriors. ^^The Order of the Griffon - Established prior to the founding of Pendor. Colors Gold Griffon on a field of brown. This prestigious order of knights were the royal guards of the line of Cavalas. The plague of 198 wiped out a large amount of the Order Knights as well as the Royal family.^After the plague, they put aside their differences and worked with the Order of the Lion to maintain order in the land. In the 203rd year after the founding of Pendor, in the forests of Laria the order made it's last stand against a small army of the Jatu who were moving into the Larian farmlands. While successful in defending Laria from being plundered by the Jatu, not a single Knight of this once proud order survived. The great hall of the Griffon Knights in Sarleon stood empty for many years until being converted into an abbey. Scholars note There is some reference in the recorded histories of the Order of the Lion that prospective knights applying to resurrect the Order of the Griffin were discouraged from achieving their goal. This will have to be researched further.^^Order of the Rose - Founded in the 125th year after the founding of Pendor. Colors White Rose on a green field. This order was founded by Sir Rhys of Avendor and during his lifetime was a prominent order of gallant knights. After his death in the 158th year after the founding of Pendor, his successor turned the order away from martial pursuits and more towards scholarly ones. Since that time the order has degenerated into an elite club for the sons of the Sarleon nobility to enjoy fine wine, and intellectual diatribe. I list it as it still does exist in the taverns and back rooms of Avendor.^^By my hand and no other..^^Hubris de Aelswid of Sarleon,^Scholar of the third order^Keeper of the Seal of Sarleon. ip_pendor_althea|Pendor Althea and Qualis ip_pendor_althea_text|The storm raged against the cold stone walls of the castle.^^Echoes of thunder rumbled down cheerless corridors and into the great hall, where reveling shadows danced across rough stone walls to the silent music of flickering torches.^^Althea sat alone beside the pool, clutching a finely-patterned wool shawl to ward off the damp chill.^^'I hear you, Qualis,' she said simply. She looked up into the high rafters where the shadows deepened, untouched by the torchlight.^^Above her, the snap and whirr of leathery wings announced the descent of a small dragon. It touched down beside her, its sharp, curved claws scraping against the flagstones.^^'Why do you not rest?' rasped Qualis.^^'The storm keeps me wakeful. It reminds me of the night we lost our father, my brother and I,' said Althea, as she turned her gaze from the dragon back to the still water of the pool.^^The meredragon regarded her silently, as she drifted into memories of her past. The pain of her sacrifice was still fresh, and as she thought back on all she'd given up, a solitary tear slid down her cheek.^^The dragon watched her grief in bewilderment. He had lived with this elf-woman for years and still she remained an enigma. He could not comprehend her strong ties to her own kind, particularly her unbreakable link to her hatch-brother. He knew of the mysteries and the will. He understood the loose kinship of his kind, love of the hunt, the need every twenty winters to seek out a mate, but Althea's behavior was inexplicable.^^He wondered, and not for the first time, if she was mentally defective or had a disease which caused a sickness of spirit.^^He felt a familiar touch upon his mind then, a gentle shifting of perception, and knew that the Oracle was again coming to inhabit his consciousness. He had long ago ceased fighting this inner interloper. For centuries he had struggled against this possession, and always in vain. The futility of this resistance was at last borne upon him, and he discovered that cooperation was of mutual benefit.^^Now, out of habit, he simply relaxed and cleared his mind.^^'Althea, you are in pain,' rasped the Oracle through Qualis.^^Althea started, as she always did when the Oracle took control of the dragon's body without warning.^^'Yes', she began, 'I suppose I am. The storm has brought back so many sorrowful memories.'^^'I know that it is still difficult for you, however willingly your choice was made. Yet poor Qualis does not understand, and is disturbed by your grief,' the Oracle said.^^She felt the warm, familiar touch in her mind, and let the Oracle enter her consciousness. The room began to fade around her, and she slipped peacefully into the black.^^When she opened her eyes again, it was morning. The storm had passed, and brilliant sunlight had banished the torch shadows from the great hall. The air smelled fresh and clean, with a hint of the rain still lingering.^^Sitting on his haunches and surrounded by glittering, sapphire-hued gems was Qualis, perched with wings folded back and forearms resting upon his knees. 'I am going release Qualis to himself now. Please be gentle with him, as he is deeply distressed.' said the Oracle.^^Althea looked at the Oracle-Qualis in confusion. 'Why is he distressed? And what are these. ' she asked, as she indicated the dozens of glowing gems, scattered like shimmering raindrops about the room.^^'I allowed Qualis to experience your sorrow, Althea. Dragons, even clever meredragons, are incapable of understanding elven emotion. Their needs are simple, and they lack the emotive expression of your kind. These gems are the tears that Qualis shed when he experienced your pain.^^Still confused, Althea said, 'Dragons feel no sorrow, nor do they shed tears!'^^'Do not and can not are worlds apart, my dear. For last night, this little dragon did. Once Qualis is more composed, he will undoubtedly slink off to sulk, so please pick up this litter of gems. I believe that they just may be useful one day.'
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The story below is originally published on Mainichi Daily News by Mainichi Shinbun (http //mdn.mainichi.jp). They admitted inventing its kinky features, or rather deliberately mistranslating them from the original gossip magazine. In fact, this is far from the general Japanese behavior or sense of worth. このページは、毎日新聞事件の検証のための配信記事対訳ページです。直接ジャンプして来られた方は、必ずFAQをお読みください。 ※ この和訳はあくまでもボランティアの方々による一例であり、翻訳の正確さについては各自判断してください。もし誤訳(の疑い)を発見した場合には、直接ページを編集して訂正するか翻訳者連絡掲示板に報告してください。 Japan's 'second virgins' are camels in a dry spell日本の『セカンド童貞』は日照り続きのときのラクダだ 拡散状況 関連ページ Japan s second virgins are camels in a dry spell 日本の『セカンド童貞』は日照り続きのときのラクダだ 0 Japan s second virgins are camels in a dry spell 2006,03,21 Spa! (3/21) By Ryann Connell 日本の『セカンド童貞』は日照り続きのときのラクダだ 2006,03,21 SPA! (3/21) ライアン・コネル記 1 Japan is faced with a crisis as growing numbers of mostly 30-something guys go through what Spa! (3/21) calls a "second virginity," where they have not had sex for at least half a year. 日本は危機に直面している。ますます多くの主に三十数歳の男たちが、SPA!(3/21)が『セカンド童貞』と呼ぶところのものに、なっているのだ。少なくとも半年に渡りセックスをしていないと『セカンド童貞』である。 2 But instead of champing at the bit, the magazine notes that most of these "second virgins" are perfectly content to remain inactive. しかし危機感を持つかわりに、これらの『セカンド童貞』たちの大部分は、活発的でないままでいることに完全に満足している、とSPA!は述べる。 3 Take Koki Yamada. This just-turned 40-year-old leads a successful life as a writer on Japan s busy entertainment beat. Successful that is, except for one thing - he s a "second virgin" and has been for 2 1/2 years. Not that he s worried. 山田弘毅を例にとろう。 この40歳になったばかりの男は、日本の忙しい芸能のビートにのったライターとして、成功した人生を送る。 これは成功である、ひとつのことを除けば - 彼は2年半にわたって『セカンド童貞』なのだ。 けれども彼は心配しているわけではない。 4 "It s just a pain building up friendships with people nowadays. I ve got my own little world and I don t like anybody else invading it. I ve always been a bit of an introvert," he tells Spa!, adding that his ideal partner would be a younger woman who doesn t give any grief and goes to her own home if she s got no business on in his. "(Relationships) gradually become more and more of a nuisance. I want to live life at the pace I want to live it. Going out with somebody means you ve got certain responsibilities and duties to fulfill. Having somebody else around is just a frustration." 「このごろは、人々と友情関係を築くことはまさに苦痛です。 私は自分自身の小さい世界を持っており、そこにどんな人にも侵入されたくありません。 私はいつもちょっと内向的なんです」と彼はSPA!に語り、彼の理想の彼女は、面倒をかけず彼に用事がなければ自分の家に戻る年下の女性なんだと付け加える。 「(恋愛関係は)次第にどんどん面倒なものになりました。 私は自分が生活したい速さで生活する人生を送りたいです。 誰かと交際することは、ある種の責任と果たすべき義務をかかえることを意味します。 他人と一緒にいることは、イライラすることにすぎません」 5 Masahiro Saito, a 31-year-old logistics employee, says he avoids women because he doesn t want to get hurt, admitting that his last girlfriend dumped him -- a decade ago -- because he was too clingy. He has remained a barren bonking, "second virgin" ever since. 31歳の物流業会社員・斉藤正弘は、最後のガールフレンドは彼がうっとうしすぎたため - 10年前に - 彼を捨てたことを認めて、彼は傷つくことが嫌なので女性を避けるという。 彼はそれ以来ずっとセックスと縁のない『セカンド童貞』のままである。 6 "I don t really ever know what girls are thinking," he says. "I always want a girlfriend, but it s a bother collecting their phone numbers and mail addresses and taking them out on dates and stuff. I do go to matchmaking parties, but I ve never once asked a girl I met there for her number." 「女の子たちが何を考えているのか、私には本当にまったくわかりません。」と彼はいう。 「私はいつもガールフレンドがほしいですが、女の子の電話番号やメールアドレスを集めたり女の子をデートやなにかに連れて行ったりすることは、面倒くさいことです。 私は合コンに行きはしますが、そこであった女の子に電話番号を聞いたことはただの一度もありません」 7 Kosuke Aoyama is a "second virgin" with a difference -- he has a steady girlfriend he meets regularly, they just don t make out. He s simply become bored. 青山幸俊(こうすけ)は一味違う『セカンド童貞』だ -- 彼には定期的に会う決まったガールフレンドがいるが、ただ二人はセックスをしない。 彼はとにかく飽きてしまったのだ。 8 "I had this really strong sense of obligation that I had to make sure I satisfied my partner and that made me feel totally awful. Sex itself is just an annoyance," Aoyama tells Spa! "My current girlfriend isn t that keen on sex, anyway. (Mind you, the first year we were seeing each other, we were at it three times a week.) We re just good buddies without any sex and we spend every weekend together." (By Ryann Connell) 私は交際相手を確実に満足させなければならないというとても強い義務感を持っていたので、そのせいで私はすっかり嫌な気持ちになりました。 セックスそのものは困りごとにすぎません」と青山はSPA!に語る。 「とはいえ、私の今のガールフレンドはそれほどセックスに夢中ではありません。 (でもね、私たちがお互いに知り合った最初の年には、私たちは週三回していました。) 私たちは少しもセックスをしない良き相棒で、私たちは一緒に毎週末を過ごします」(ライアン・コネル記) 9 (Mainichi Japan) March 21, 2006 (毎日 日本) 2006年5月21日 拡散状況 英語サイト 部分転載:http //gloriabrame.typepad.com/inside_the_mind_of_gloria/2006/03/not_getting_lai.html 部分転載:http //www.lostsamurai.net/archives/2006/04/like_a_second_virgin.html http //www.nycaviation.com/forum/japan-s-second-virgins-are-camels-in-a-dry-spell-t1966s2550.html Blogger 部分転載:http //thechurchmilitant.blogspot.com/2006/03/japanese-are-indeed-different.html スペイン語サイト http //www.espaciojapon.com/foro/viewtopic.php?f=1 t=839 start=180 関連ページ Blogger WaiWaiの記事を転載した英語サイト:G 毎日新聞英語版から配信された記事2006年 記事が及ぼした影響
https://w.atwiki.jp/hmiku/pages/37465.html
【登録タグ Oliver R SOOOO 曲 鏡音レン】 作詞:SOOOO 作曲:SOOOO 編曲:SOOOO 唄:鏡音レン,Oliver 曲紹介 「 みんな我が儘 」(作者コメ転載) イラスト 水星たいち 動画 SOOOO マスタリング HzEdge(クリスタルP) アルバム『minus in the sun』収録曲。Off Vocal版(PIAPRO) 歌詞 (PIAPROより転載) It falls like dancing to you as a voguish flower Welcome to the feast of joy Today's glory which is called the past Praise You've been waiting for the silence more than anyone at the outskirts of the noisy town Translucent wings, Clumsy eyes, Hypersensitive ears... You've been waiting for the silence more than anyone at the outskirts of the noisy town It was not the thread of trees that was tying this body "I'll give you a sweet fruit,,, and I'll show you the dream of the everlasting dream" さあ ひらひら ひらひら 踊リ舞エ 頭ノ中 今我ガ儘二 きらきら ぎらぎら 狂イ咲ケ 静カナ祭壇ハ 未ダ鳴リ止マナイサ 只 今ハ静寂ヲ 只 今ハ静寂ヲ Rising pink mist But the dozed people sing a song of joy Nobody notices it Even though everyone will die soon... Even though everyone will die soon... Even though everyone will die soon... "I wish I will also die soon" Shoot down the sky This body was trembling with the "differences" I've been saved by you unawares Please forgive me Though I wanted to see more the world you hated... You've been waiting for the arrival of a pure dream land in the cliched paradise alone Even the world's end, Even the hell, Even another world... You've been waiting for the arrival of a pure dream land in the cliched paradise alone It was the answer of all of the world that the face which turned around showed "Why couldn't I also be selfish?" "I wish I would also die" さあ はらはら はらはら 踊リ舞エ 雑踏ノ中 今我ガ儘二 ぱらぱら ばらばら 誇リ散レ 五月蝿イ心臓ハ 未ダ鳴リ止マナイサ 只 今ハ静寂ヲ 只 今ハ静寂ヲ 終わりを告げる炎は瞳の中へ 望んだ筈の夢の夢の跡地 今日という明日への変わらぬ幕開け 廃墟の祭壇に花を添えた 夢の都へもう一度行けるのなら 貴方の側で眠り 忘れたい + 色分け歌詞 鏡音レン・Oliver It falls like dancing to you as a voguish flower Welcome to the feast of joy Today's glory which is called the past Praise You've been waiting for the silence more than anyone at the outskirts of the noisy town Translucent wings, Clumsy eyes, Hypersensitive ears... You've been waiting for the silence more than anyone at the outskirts of the noisy town It was not the thread of trees that was tying this body "I'll give you a sweet fruit,,, and I'll show you the dream of the everlasting dream" さあ ひらひら ひらひら 踊リ舞エ 頭ノ中 今我ガ儘二 きらきら ぎらぎら 狂イ咲ケ 静カナ祭壇ハ 未ダ鳴リ止マナイサ 只 今ハ静寂ヲ 只 今ハ静寂ヲ Rising pink mist But the dozed people sing a song of joy Nobody notices it Even though everyone will die soon... Even though everyone will die soon... Even though everyone will die soon... "I wish I will also die soon" Shoot down the sky This body was trembling with the "differences" I've been saved by you unawares Please forgive me Though I wanted to see more the world you hated... You've been waiting for the arrival of a pure dream land in the cliched paradise alone Even the world's end, Even the hell, Even another world... You've been waiting for the arrival of a pure dream land in the cliched paradise alone It was the answer of all of the world that the face which turned around showed "Why couldn't I also be selfish?" "I wish I would also die" さあ はらはら はらはら 踊リ舞エ 雑踏ノ中 今我ガ儘二 ぱらぱら ばらばら 誇リ散レ 五月蝿イ心臓ハ 未ダ鳴リ止マナイサ 只 今ハ静寂ヲ 只 今ハ静寂ヲ 終わりを告げる炎は瞳の中へ 望んだ筈の夢の夢の跡地 今日という明日への変わらぬ幕開け 廃墟の祭壇に花を添えた 夢の都へもう一度行けるのなら 貴方の側で眠り 忘れたい コメント 色分けしてみました -- 名無しさん (2020-05-07 14 56 48) 名前 コメント
https://w.atwiki.jp/reflec_beat/pages/1624.html
JET WORLD (Ryu☆Remix) 「REFLEC BEAT groovin !! Upper ORIGINAL SOUNDTRACK」からの収録 JET WORLDのリミックス BASIC MEDIUM HARD Level 4 7 10 Objects 181 386 755 BPM 165 TIME 2 01 Artist 泉 陸奥彦 Remixed by Ryu☆ Version groovin !! Upper 解禁方法 「JET WORLD」→Ryu☆名義の楽曲2曲(3曲)をプレー「532nm」「Like+it!」「Honey Party」「Sakura Luminance」「Sakura Sunrise」「I m so Happy」「Mind Mapping (kors k mix)」「bass 2 bass」「Sakura Reflection」「KOROBUSHKA (Ryu☆Remix)」「中華急行」「Second Heaven」「Sakura Mirage」「H.U.D.01 (BEMANI Mix)」「sukha (雷龍 BEMANI Mix)」「Smooooch・∀・ (Ryu☆ Remix)」「starmine」「sakura storm」「Seventh Heaven」「竹取飛翔 ~ Lunatic Princess (Ryu☆Remix)」 条件曲「JET WORLD」は事前に「BEMANI MUSIC FOCUS 第4回(Ryu☆)」での解禁が必要2015/07/02 10 00~/07/09 05 00の復活期間中に解禁可能 動画 攻略 [HARD]トリルやトリルにみせかけた跳ねが中心の譜面。これらに対応できれば原曲よりもスコアが伸ばしやすく感じる人もいるかもしれない -- 名無しさん (2015-07-02 19 46 24) 名前 コメント ※攻略の際は、文頭に[BASIC] [MEDIUM] [HARD] [SPECIAL] のいずれかを置くと、どの譜面に関する情報かが分かりやすいです。 コメント(感想など) 期待通りのリミックスだった -- 名無しさん (2015-07-04 23 25 47) 原曲が出た当時(1999年)はパラパラブームだったな -- 名無しさん (2015-07-09 01 03 58) 名前 コメント ↑攻略と無関係の曲に対するコメントはこちらでお願いします。あまりにもかけ離れた内容は削除される場合があります。
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目次 Panzer Elite Tip #1 - Countering Snipers as the Panzer Elite [07/10/2007] Panzer Elite Tip #2 - Combating Trenches Part 2 [23/10/2007] Panzer Elite Tip #3 - The Kettenrad and it's abilities [25/11/2007] Panzer Elite Tip #4 - The Anti-tank Halftrack [17/12/2007] Panzer Elite Tip #1 - Countering Snipers as the Panzer Elite [07/10/2007] The sniper is a big problem for the Panzer Elite. Three man squads are quickly taken down by snipers and with a reinforce cost of 45 manpower per soldier for PG s it makes it a costly battle if you don t quickly take the snipers out. 狙撃兵は Panzer Eliteの重要な問題です。 3人の分隊はすぐに狙撃兵によってつぶされ、そして、もしあなたが素早く狙撃兵を追い出さなければ、大きな犠牲を伴いPG1人毎に45の manpower のコストが高くつく戦いをする事になります。 Another reason why it s hard for PE to deal with them is because the PE doesn t have their own sniper to counter snipe it or a bike style unit that can quickly detect and kill it alone. なぜ PE がそれらに対処することが難しいかというもう1つの理由は PE が自身の狙撃兵を持っていないので狙撃兵でカウンターをかけたり、バイク系ユニットで速く狙撃兵を発見し、死なせることができないからです。 You need several units to effectively deal with it. When you see an American sniper you should always get a kettenrad to decect the sniper. You can use the Luftwaffe doctrine to cloak it and search with less risk, otherwise the kettenrad might be destroyed before it can actually detect the sniper. あなたはいくつかのユニットを効果的にそれに対処するために必要とします。 あなたがアメリカの狙撃兵に会うとき、あなたは常に kettenrad に狙撃兵を発見するようにさせるべきです。 あなたは Luftwaffe ドクトリンでそれをカモフラージュするために使って、そしてより少ない危険で捜索することができます、さもなければ、それが実際に狙撃兵を発見することができる前に、 kettenrad は破壊されるかもしれません。 Another thing that s great against snipers is the Vampire Funkwagen. If it s deployed it detects in a radius that s a bit bigger than a jeep s, this allows you to protect an area, or simply gives you the option of having something with a bit more health than the kettenrad drive in and reveal the sniper allowing you to kill it. スナイパーに対して大きいもう一つのものは、Vampire Funkwagenです。それが配備されるならば、それはジープのものより少し大きい半径を中で見つけるか、地域を保護することがこんなにできるか、単にあなたにkettenradが車で入って、それを殺すことができているスナイパーを現すより少し多くの健康で何かを持つオプションを与えます。 Once detected you should kill it with whatever you can, Scout cars are especially good at this due to their high rate of fire and damage to infantry. If you don t have a Scout Car, send your infantry, Halftracks or AC s to kill it. It s very hard to kill the sniper when it is well protected. When it retreats you can slow it down with your G43 ability allowing you to finish the job. 一度、見つけられてあなたはあなたがそうすることができるものは何ででもそれを殺さなければなりません、ボーイスカウト車は特に火の彼らの高い率と歩兵連隊への損傷によりこれが上手です。あなたがボーイスカウトCarを持たないならば、それを殺すためにあなたの歩兵連隊、HalftracksまたはACのものを行かせてください。それがよく保護されているとき、スナイパーを殺すのは非常に難しいです。それが退くとき、あなたは仕事を終えることができているあなたのG43能力でそれを減速することができます。 The best other counter to a pesky sniper is to barrage the spot where the sniper was when he fired his last shot. Sometimes you will get a lucky kill because they don t move their sniper. A fire round from the mortar in the area is also a great way to deal with a sniper because if you hit the right spot, the sniper will have to decloak to quickly run out of the fire making it possible for you to kill it quickly. 厄介なスナイパーに最高の他のカウンターは、彼が彼に最後に発砲したとき、スナイパーがいた点を猛攻撃することです。時々、彼らが彼らのスナイパーを動かさないので、あなたは幸運な殺しを得ます。あなたが適切な点を攻撃するので、地域の中のモルタルからの1火ラウンドはスナイパーを扱うすばらしい方法でもあります、スナイパーはdecloakに速く、あなたが速くそれを殺すことを可能にしている火が尽きなければならないです。 As the game progresses you can use Light AT Halftracks and their Focus Fire ability to quickly dispatch the sniper making it a significantly less serious problem. ゲームが進歩して、あなたは速く、それをかなりより深刻でない問題としているスナイパーを送るLight AT Halftracksと彼らのFocus Fire能力を使うことができます。 By Skaffa Panzer Elite Tip #2 - Combating Trenches Part 2 [23/10/2007] Best option I feel is the incendiary rounds from the Mortar Half-track. The fire does damage over time and will eat away the health of the unit in the trench. This is best done from a fairly close range which will ensure the incendiary mortars fall as close together as possible. 私が感じる最高のオプションは、Mortarハーフトラックからの焼夷弾です。火は時間とともに損傷をして、溝で単位の健康を食いつぶします。これは、焼夷迫撃砲が一緒に、できるだけ間近になることを確実とするかなり近い範囲から、最もされます。 Option 2 for the PE are getting the incendiary upgrades from the HQ and then following a similar strategy to the Wehrmacht in approaching the trench from two directions and having one, or both, toss incendiary grenades in the trench. PEのための2が2つの方向から溝に接近して、1を持つ際にドイツ国防軍に類似した戦略の後でHQとその時からの放火アップグレードのために得ているオプションまたは両方とも、溝に焼夷手榴弾を投げます。 The key with grenade tossing is to figure out how the unit will throw the grenade so it has the best possible chance of actually landing in the trench. This takes timing and experience to master. 揺れている手榴弾付きのキーは、それには実際に溝に着陸する最高の可能性があるように、単位がどのように手榴弾を放り投げるかについてわかることです。これは、支配者にタイミングと経験をします。 The very best way is to attack the unit trying to build the trench. You will likely be able to destroy the trench as it is building if you focus fire on that. 最善方法は、溝を造ろうとしている単位を攻撃することです。あなたが火をそれに集中させるならばそれが高まっていて、あなたは溝を破壊することがたぶんできます。 By Hillhome Panzer Elite Tip #3 - The Kettenrad and it s abilities [25/11/2007] At 165 Manpower, the Kettenkrad serves as the Panzer Elite s main capping unit throughout the game due to its speed and 1.0 capping speed, which is far superior to Panzer Grenadier s unupgraded .75 capping rate. Another advantage the Kettenkrad possesses is that it has three different abilities based on the doctrine choice you make. However, you should not pick your doctrine solely on the abilities given to the Kettenkrad. If you despise all of a doctrine s abilities aside from the Kettenkrad s upgrade, you would be well advised to pick a different doctrine! 165のManpowerで、Kettenkradはその速度と1.0のおおっている速度のためのゲームを通したPanzer Eliteの主なおおっている単位として用いられます。そして、それは料金をおおっているPanzer Grenadierのunupgraded .75よりはるかに優れています。Kettenkradが備えているもう一つの利点は、それが3つの異なる能力をあなたがする教義選択に基礎をおいておくということです。しかし、あなたはKettenkradに与えられる能力だけに関して、単にあなたの教義を選択するべきでありません。あなたがKettenkradのアップグレードを除いて教義の能力の全てを軽蔑するならば、あなたは異なる教義を選択するのが賢明でしょう! Scorched Earth Your Kettenkrad gains the ability to plant a booby trap on ANY captured point on the map. The booby trap takes a small amount of time to set up, and has a moderate cooldown before another bomb can be planted. When enemy infantry attempts to cap that point, the booby trap will detonate five seconds later, causing instant damage and a lasting incendiary effect. 焦土化:あなたのKettenkradは、地図の上にブービートラップをANY占領された点に植える能力がつきます。ブービートラップに準備する少量の時間がかかって、もう一つの爆弾が仕掛けられることができる前に、穏やかなクールダウンを持ちます。敵の歩兵連隊がその点をおおおうとするとき、ブービートラップは5秒後に爆発します。そして、即座の損害と長続きする放火影響を引き起こします。 The chief strength of this ability is that it is present on your capping unit, so that you can cap a point, plant a bomb, and zip on to capture more points. In the end game, when your Kettenkrad may have no significant purpose, you can still use it to plant booby traps on Victory Points and other significant areas to screw over your opponent. この能力の主要な強さはそれがあなたが単位をおおうことに存在するということです、そのため、あなたは点をおおうことができて、爆弾を仕掛けて、捕獲により多くの点をジッパーで開閉します。終盤において、あなたのKettenkradには重要な目的がないかもしれないとき、あなたはブービートラップをあなたの敵の上にねじ込むVictory Pointsと他のかなりの領域に植えるためにそれをまだ使うことができます。 The main weakness of it is that the booby trap makes a loud click and is announced on the sidebar of your opponent s screen-meaning that it is fairly easily to evade. However, it can cost your opponent precious seconds of capping time by forcing them to move their unit away and wait out the incendiary effect. It also has a similar effect as land mines, it makes opponent s cautious when approaching any resource point. This can detract from your opponent s aggressiveness, because they may be fearful of having their capping soldiers set on fire. それの主な弱さは、ブービートラップが大きいクリックをして、それがかなり簡単に避けることになっているあなたの敵のスクリーン-意味の側面記事の上で発表されるということです。しかし、それはあなたの敵の彼らに彼らの単位を遠ざけて、放火影響を外へ待つことを強制することによって時間をおおう貴重な二番を犠牲にすることができます。それも地雷として類似した影響を持ちます、どんな資源点にでも接近するとき、それは敵のものを用心深くします。彼らが彼らが燃えたように設定される兵士をおおうことを持つことを恐れているかもしれないので、これはあなたの敵の攻撃性を損なうことができます。 Luftwaffe Your Kettenkrad gains the camouflage ability-which allows it to become invisible to your opponent, while moving more slowly. The chief advantage of this ability for Kettenkrads is that it allows the vulnerable vehicles to be able to evade enemy troop movements while keeping an eye on enemy troops. You can also use camouflage to sneak Kettenkrads behind enemy lines to capture important points without drawing your opponent s notice until it is too late. For example, you can sneak it to the fuel point on Semois to uncap it without drawing your opponent s notice until it is already at work. ドイツ空軍:あなたのKettenkradはability-whichがあなたの敵に見えなくなるためにそれに与えるカモフラージュを得ます、その一方で、よりゆっくり動きます。Kettenkradsのためのこの能力の主要な長所は、敵の軍隊から目を離さなくなっている間、それが弱い車両を敵の部隊の展開を避けることができさせるということです。あまりに遅いまで、あなたはあなたの敵の注意をひくことなく重要な点を占領するために敵の方針に遅れてKettenkradsを盗むためにカモフラージュを使うこともできます。たとえば、それがすでに作業中であるまで、あなたはあなたの敵の注意をひくことなくそれの上限を取り除くためにSemoisの上で燃料点にそれを盗むことができます。 Another sneaky trick that the cloaked Kettenkrad can use is when your opponent is using snipers. The Kettenkrad detects snipers, but is very vulnerable to attack when it is near the front lines. So, if you cloak your Kettenkrad, you can use it to detect your enemy s sniper and nail him, without your opponent knowing how his sniper is visible! 覆い隠されたKettenkradが使用することができるもう一つのこそこそするトリックは、あなたの敵がスナイパーを利用している時です。Kettenkradはスナイパーを見つけるが、それが最前線に近いとき、攻撃に非常に弱いです。それで、あなたがあなたのKettenkradを覆い隠すならば、あなたの敵が彼のスナイパーがどのように見えるかについてわからなくて、あなたはあなたの敵のスナイパーを見つけて、彼をつかまえるためにそれを使うことができます! Tank Hunters With this doctrine, the Kettenkrad gains the repair ability-which allows it to fix all vehicles, including other Kettenkrads, efficiently. I would say that this is the most useful ability in the long term for Kettenkrads. In early game battles, the Kettenkrad can be used to fix halftracks that are under attack in lieu of Panzer Grenadiers-keeping all your firepower available and preventing your soldiers from suffering the effects of negative cover while they re fixing your vehicles. The same principle applies in late game battles-the Kettenkrad can repair everything from Scout Cars to Hetzers, and the krad s high speed ensures it can be in the right place to help out at any given time. The Kettenkrad s very low cost also makes it an attractive alternative to a Bergetiger or Panzer Grenadiers for repairing-you can buy 2 or 3 Krads and use them as your main repair team, saving your Grenadiers for fighting the enemy! タンクハンター:この教義で、Kettenkradはability-whichが、能率的に、他のKettenkradsを含むすべての車両を固定するためにそれに与える修理を得ます。私は、これが長期的にKettenkradsのために最も役に立つ能力であると言います。ゲーム戦争の初めに、Kettenkradは彼らがあなたの車両を修理する間、利用できるあなたのすべての火力をGrenadiers保っていて、あなたの兵士が否定的なカバーの影響で苦しむのを防いでいるPanzerの代わりに攻撃をうけているハーフトラックを固定するのに用いられることができます。原則がゲームbattles-the Kettenkrad年後半に適用する同じことはボーイスカウトカーズからHetzersまですべてを修繕することができます、そして、kradの高速はそれがどんな所定の時刻にでも手伝うための適切な場所にあることができることを確実とします。Kettenkradのまさしくその低コストもそれにBergetigerに魅力的な代わるものを作ります、あるいは、repairing-youのためのPanzer Grenadiersは2つまたは3つのKradsを買うことができて、あなたの主な修理チームとして彼らを利用することができます。そして、敵と戦うことのためにあなたのGrenadiersを取っておきます! By GeneralGrant Panzer Elite Tip #4 - The Anti-tank Halftrack [17/12/2007] The Panzer Elite s AT HT is one of the most misunderstood units added in Opposing Fronts. It is built out of the Panzer Support Kommand at a fairly inexpensive price. The most important thing a player needs to realize is that the AT in the name is very misleading. The Marder III is the anti-tank gun on wheels, the AT HT functions as more of a support unit for other PE units. It s basic attack is moderately effective against light armor and infantry, but not extremely good at either role. However, it has two abilities that spice up its combat options significantly. Panzer Elite の AT ハーフトラックは Opposing Fronts で加えられる最も誤解されたユニットの1つです。 それはかなり高くない価格で Panzer サポート Kommand から製造されます。 プレーヤーが理解する必要がある最も重要なことは名前の AT が非常に紛らわしいということです。 Marder III は車が付いた対戦車砲です、 AT ハーフトラックは他の PE ユニットのために支援部隊に対してさらに多くとしての機能を果たします。 基本的に攻撃が軽い装甲部隊と歩兵隊に対して適度に効果的である、しかしいずれかの役割で極めて良くないことがあります。 しかしながら、それは際立ってその戦闘の上にオプションにスパイスを加える2つのアビリティを持っています。 Ability 1 Focused Firing- The AT HT functions as the PE version of a sniper when this ability is activated for the modest munitions price of 45. Every shot the HT fires during the duration of this ability will hit and kill an enemy soldier. This is particularly effective against the British due to the high price of their infantry. This ability can easily force your opponent to retreat his squads or risk losing them. However, keep in mind that the HT can only shoot in a forward facing direction, the turret does not rotate. Enemy infantry can come up from behind to destroy the HT with weapons perfectly safely if you try to use this ability to counter a huge blob of rangers or infantry sections. アビリティ1:焦点が合っている射撃 - このアビリティが45の控えめな munition 価格ので始動するとき、 AT ハーフトラックは狙撃兵のことを PE バージョンとしての機能を果たします。 すべての発砲、このアビリティに対して持続時間のハーフトラックの火、が敵兵を打って、そして死なせるでしょう。 これはそれらの歩兵隊に対して高い価格のためにイギリス人に対して特に効果的です。 このアビリティは容易にあなたの対戦相手に後退することを強いることができる彼の分隊あるいはそれらを浪費しているリスク. しかしながら、ハーフトラックがただフォワードに直面している方向に撃つことができるだけであるということを念頭においてください、銃架は回転しません。 もしあなたがこのアビリティをレンジャーあるいは歩兵隊のセクションに対して巨大なほんの少しに対処するために使おうとするなら、敵の歩兵隊が完全に安全に武器でハーフトラックを破壊するために後ろからやって来ることができます。 Ability 2 Treadbreaker- Finally an Anti-Tank ability! This ability functions as the PE version of a sticky bomb-for 40 munitions the HT will immobilize an enemy vehicle, leaving it vulnerable to Panzerschreks, Marder IIIs, or Panzer IVs. In using this ability, you have to keep in mind that the AT HT will take forever to kill a Sherman or Cromwell left immobilized, so you really need to have some schrek or Marder III support for this ability to actually pay off with a vehicle kill. Fortunately, this ability has a fairly long range so it s easy to keep your HT in the back lines to shoot an enemy tank s treads out. アビリティ2: Treadbreaker - べとつく爆弾の PE バージョンが40の munition 、ハーフトラック、で、それを Panzerschreks 、 Marder III 、の被害を受けやすいあるいは Panzer IV ままにしておいて、敵の車を動けなくするであろうように、このアビリティは機能を果たします。 このアビリティを使って、あなたは左に動けなくされたシャーマンあるいはクロムウェルを葬る AT ハーフトラックが絶えず襲うであろう考えをもたなければなりません、それであなたは本当にこのアビリティが車両仕留める瞬間と一緒に実際に成果をあげるために若干の schrek あるいは Marder III サポートを行なう必要があります。 幸いに、このアビリティはかなり長い範囲を持っています、それで敵のタンクのタイヤの接地面を撃ち壊すためにあなたのハーフトラックを後方の戦線に置いておくと楽です。 By GeneralGrant